Backrooms wiki
New here? Be sure to read the FAQ for useful and commonly asked wiki information.
The Backrooms are a fictional concept originating from a creepypasta posted on a 4chan thread. One of the best-known examples of the Internet aesthetic of liminal spaces , which depicts usually busy locations as unnaturally empty, the Backrooms was first described as a maze of empty office rooms that can only be entered by " noclipping out of reality". As its popularity grew, internet users expanded upon the original concept by creating different levels and entities which inhabit the Backrooms. Fan-made video games, collaborative fiction wikis and YouTube videos have also been created: a series of horror shorts created by YouTuber Kane Parsons in is credited with popularizing Backrooms content on the mainstream internet, and he is slated to direct a film adaptation of his Backrooms videos. Another user replied to this post with the first description of the Backrooms: [4]. If you're not careful and you noclip [a] out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in God save you if you hear something wandering around nearby, because it sure as hell has heard you.
Backrooms wiki
Hello, I want to make a backroom wiki project here, but I need help to do it If anyone is interested, please call me. Even with this result, I dont know what you want The Backrooms - Wikipedia. I imagine OP is wanting to create a wiki dedicated to users submitting backroom levels like levels of a videogame or levels of a multistory building , journal entries of users in the backrooms, and creating a compendium of creatures found on each level, that sound about right, Thales? There was a nice article on kokatu gaming website I think not too long ago. Theres a few good ones, personally I recommend the youtube series by kane pixels. Not sure. Once the template tiddler is filled out by the visitor, they can export it, email it, and then you or whoever you trust to do so, can rate it, and see if you want to upload it to the site. SCP Foundation has good documentation of how to judge a work as acceptable if you wanna give that a read. You can use Chat GPT to make grid layouts that you can customize to save yourself some time. As far as getting help with that, your best bet is to learn the basics of tiddlywiki by downloading a blank copy, read through the tiddlywiki.
This level has more backrooms wiki in it, so the point where I wouldn't call it "mostly empty" anymore. I feel bad saying it doesn't get all 5 points since it was part of the original trio, backrooms wiki, but I have to be fair about this. There is no way to reach level 15 from level
If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…. Want to chat? Have a draft you want reviewed? Check out our forums here!
New here? Be sure to read the FAQ for useful and commonly asked wiki information. Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms. Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to separate areas of the level. Oftentimes puddles on the floor comprised of Almond Water will evaporate and condense into a thick fog, reducing visibility for wanderers who traverse through these parts; curiously, these puddles never seem to fully evaporate, and remain permanently.
Backrooms wiki
Analog horror is a subgenre of horror fiction and an offshoot of the found footage film technique, [1] [2] [3] often cited as originating online during the late s and early s with popular titles such as No Through Road , Local 58 , Gemini Home Entertainment , and Marble Hornets. Analog horror is commonly characterized by low-fidelity graphics, cryptic messages, and visual styles reminiscent of late 20th-century television and analog recordings. Analog horror may also be influenced by found footage horror films, such as The Ring and The Blair Witch Project Analog horror could be regarded as a form or descendant of creepypasta legends. In , Netflix announced that it would adapt the analog horror podcast Archive 81 into a series of the same name. Set within the real-world private " no through road " at the entrance of Broomhall Farm, it follows four teenagers driving home at night as they find themselves trapped in a space and time loop , eternally passing the same two road signs marking an intersection between Benington and Watton between miles of liminal space countryside , while threatened by a figure who can manipulate the loop back to an archway at the road's entrance.
Rubin sim
If you're not careful and you noclip [a] out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in God save you if you hear something wandering around nearby, because it sure as hell has heard you. There are several distinct areas in it, and it looks very orderly in its structure with different types of rooms instead of being randomly connected. Above all else, there is a single expression which I believes encapsulates a lot of what transpired this year: Go woke, go broke. Level "Piercing the Clouds". A Long Forgotten Exclamation. This is like a deserted, liminal space world like you'd see on a compilation of liminal spaces on youtube. But that was because you got into the patterns of the style of modern backrooms levels, because you were comparing them with each other rather than the original level 0 and what made it so unique to begin with. But does it make a good backrooms level? That's something you'd see on the SCP wiki, but isn't in the Backrooms style. Archived from the original on February 11, This doesn't qualify as repeating, by the way. As a very active participant here all I ask is you do your best to learn TiddlyWiki as you go so that your detailed questions are clear and uncomplicated where possible. While I do like the aesthetic of the images, this doesn't feel very much like the original backrooms to me.
Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Each level features different ways to escape with danger along the way. Escape The Backrooms Wiki Explore.
No need to hide Kang since everyone knows he's the villain from the trailers, and this also helps expand on the movie's act 1 since various other changes are cutting it down. Remember that numbers are arbitrary — the level's number typically does not correlate with the level's properties and settings. If one were to start in the center, they would have to travel miles in one direction to reach the edge. Fun fact, originally I just had 4 properties listed. Find out what you can do. Wow, this one is just… perfect. Tons of games were made and lore ideas added. The Beginning. Explore Wikis Community Central. The Afterparty. They came up with an idea for a new level to the backrooms beyond the first three. Retrieved November 30, Check it out here! There are levels that are not dangerous. Where possible please; Share working examples if possible simple examples that show the problem without including the full story.
Seriously!