5e swashbuckler

5e swashbuckler

A swashbuckler was a graceful and sophisticated individual who focused on honing their skill with a blade and demonstrating poise in one—on—one combat. These individuals often lived by their own rules, governed by a unique sense of 5e swashbuckler principles. They often sought out adventure on the open seas, living as privateers or corsairs, 5e swashbuckler.

A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction to take, there are plenty of other ways to play one. What sets Swashbucklers apart from other Rogues right away is their Rakish Audacity, allowing one to reliably apply Sneak Attack damage while in one-on-one combat. Additionally, Fancy Footwork grants the Swashbuckler what amounts to a free disengage vs their dueling opponent, for the most daring of acrobatic movements about the battlefield to leave a foe in shambles and disarray. Speaking of acrobatic maneuvers, more accomplished Swashbucklers can give themselves Advantage on Athletics and Acrobatics checks in order to pull off such marvelous stunts.

5e swashbuckler

By duncan. On May 14, In Character Builds , Player Tips. They are typically brave and romantic fighters who favour finesse over brute force, and they can cut nearly as deep with their rapier-sharp wit as their actual rapiers. Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. Rakish Audacity Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. All the other rules for the Sneak Attack class feature still apply to you. What does this mean? Basically put away your bow, because you kick ass at melee combat. Possibly embellishing your movement with the odd cartwheel and backflip and taunting your hapless foes with some choice insults. Taking the standard starting block of 15, 14, 13, 12, 10, 8, I chose the human feat variant p. Dexterity is obviously going to be your key stat. Charisma is your next most important stat. You are the archetypal charming rogue… a loveable rascal who lives by the seat of their pants, and will need every bit of their dashing magnetism to get themselves out of the scrapes they find themselves in often through the fault of that same dashing magnetism.

Dexterity is quite possibly the best ability score in the game. Grungs are thematically locked into the land of Chult from 5e swashbuckler Tomb of Annihilation adventure, which means your DM may not even allow them in other settings. This includes Booming Blade to offset any loss in Sneak Attack damage, 5e swashbuckler.

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent. When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. Starting at 3rd level, your confidence propels you into battle.

Swashbucklers are an interesting twist on Rogues. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances advantage, an ally within 5ft, etc. This allows Swashbucklers to be a bit more autonomous than a normal rogue. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. No more waiting in the shadows for one of your party members to engage an enemy before you rush in.

5e swashbuckler

You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype.

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Latest Tweets. Check out the reviews on the DMs Guild. True and true. Start a Wiki. Swashbuckler rogues can make the most out of their ability to trigger Sneak Attack more easily by maximizing two things:. Blueshift Nine, LLC reserves the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice. If you make a Dexterity saving throw to take half damage you take no damage on a success and half damage on a failure. It will limit your spell selection a bit, but you can still get something useful like Expeditious Retreat to get even more mobile when you need it. A little on-demand Advantage for Athletics and Acrobatics. Previous article Fighter Rogue Multiclass.

A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction to take, there are plenty of other ways to play one.

Edited by Tanis O'Connor. Append content without editing the whole page source. Grab a rapier, some leather armor, and your starting equipment. Finally, these cats are my pick for the absolute strongest race option for swashbucklers. Because Rogues do not have Extra Attack, this is a great way to increase our damage when other classes would gain that feature. Nothing looks super exciting or flashy, but when you actually get to play as one, it all comes together into a well-oiled whirring dervish. My bad. Rinse, and repeat. Indonesia IDRRp. Share on. Human :. Hungary HUFFt. New On The Blog. I normally use Strength as a dump stat for rogues but I wanted Drake to be at least a little bit macho so I stuck my 12 there.

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