5e arcane trickster

5e arcane trickster

Playing a simple stab-and-grab rogue is feasible and fun, 5e arcane trickster, but players also have the option of creating magical rogues who can grab treasures from a distance using their invisible Mage Hand.

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing Rogue effectively. Not game-breaking, and certainly replaceable, but a strong choice that shores up some weakness. Could work for a specific build, but otherwise is either a wasted opportunity or is just weaker than other alternatives. This weighs down the class and just takes up space on the character sheet.

5e arcane trickster

The Arcane Trickster has been a popular archetype since its inception. The primary drawback of being an arcane magic user is being both frail and conspicuous. Arcane Trickster fixes one of those problems by making you much less conspicuous at the expense of not being a full caster. Veterans of 3. This subclass will let you live out the fantasy of using magic on unsuspecting persons to perform both light-hearted shenanigans and also straight up murder. You play like a Rogue that happens to have magical capacities. We also recommend our Rogue Spell List Breakdown which is used exclusively for arcane tricksters. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. For help selecting spells, see my Rogue Spell List Breakdown. Once your Mage Hand is up, you need to keep the hand in range of your target. In effect, your Bonus Action is monopolized by having your hand chase enemies around so that you can sometimes get Advantage. At best, this is redundant with the Steady Aim class feature, and since most rogues only make one attack per turn, they have the same benefit. Races with innate spellcasting are going to be useful both for expanding on your limited spell list and for taking advantage of Magical Ambush.

This allows you to use your Mage Hand Legerdemain to distract enemies as a bonus action.

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. You learn three cantrips: Mage Hand and two other cantrips of your choice from the wizard spell list. You learn another wizard cantrip of your choice at 10th level. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher.

This page applies almost exclusively to Arcane Tricksters. Other rogues who take Magic Initiate may also find this section beneficial. It may be helpful to see my Wizard Spell List Breakdown for more advice on spells which go beyond this limitation. Try to avoid spell attacks and spells which require a saving throw from targets unless you can reliably use them while undetected since Magical Ambush can offset your relatively poor save DC. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated.

5e arcane trickster

Mollie Russell. Published: Jul 17, But while the Rogue is incredibly versatile, a powerful Arcane Trickster 5e build needs the right ingredients to excel. Read on for a full run-through of the Rogue 5e subclass, including recommended DnD races , 5e spells , and 5e feats. The main thing an Arcane Trickster brings to the table is spellcasting. You immediately learn three DnD cantrips. You also learn three first-level Wizard spells of your choice from the enchantment or illusion DnD schools of magic. Mage Hand Legerdemain means you can make your Mage Hand invisible, and you can use it to pick locks or disarm traps. You can also stash an object the hand holds in a container worn or carried by another creature, as well as retrieve an object in the same manner. You can even use the bonus action from Cunning Action to control your magical extra hand.

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These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. You can use this ability to gain the attention of a group of enemies while you pick open the shiny chest they're guarding. That means you roll with Advantage and, again, Sneak Attack. The schools of Enchantment and Illusion offer spells to make you near impossible to see and give you tricks to confuse enemies if spotted. When enemy creatures provoke an attack of opportunity, you can cast a spell instead of an attack as a reaction. You will need a decent Intelligence score to use this ability to its fullest. There are benefits and drawbacks to choosing feats over ability score increases at select levels. Arcane Eye may earn a small commission from affiliate links in this article. You can use it to create a distraction. Flight and advantage on attack rolls make for a powerful package. If you want to deal damage, use Sneak Attack. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. This guide is meant as a deep dive into the Arcane Trickster Rogue subclass. If your DM won't allow you to cause a grease fire, you can still knock enemies prone with Tasha's or Sleep.

Creating illusions , distracting guards , and using an invisible, spectral hand to manipulate the environment at range makes for some epic moments at the table. Often considered top tier amongst Rogue subclasses , the Arcane Trickster is certainly one of the easiest to recommend. Everything in this guide has an emoji, ranking how useful a given ability or feature is to playing Rogue effectively.

Fighter could also be an interesting play if you build it as a Dex-based Echo Knight. Arcane Trickster Subclass Features Your base rogue is all about waiting for the right moment to strike then hitting your enemies at their most vulnerable. While your Stealth check is now a minimum of 23, there are times when being invisible is too good to leave to chance. Feature Description Spellcasting Spellcasting is the feature that well, allows you to cast spells as an arcane trickster. This has the upside of not requiring additional resources beyond a feat to come online. Minor Illusion Minor Illusion will allow you to create a sound or object that will last for up to a minute. Note that it's important to cast your Mage Hand before combat if you want to make use of this feature because it takes a bonus action. This makes you ultra-efficient when using crossbows and can help you get a second attempt at a Sneak Attack. Find out what you can do. Intelligence will be your next most important stat because it's what powers all your spells. Given their multiple ability score dependencies and limited spell slots, rogues are unlikely to prioritize targeting enemies with magic. If you want a more versatile character, you might choose feats in place of these increases. How about instead you ask one of your full spellcasters to use a save-based cantrip, have your target succeed on their save or on an attack roll sometime during the round, Silvery Barbs that success and target yourself with the second half, thus granting advantage and therefore Sneak Attack on your next Booming Blade. You can also recognize and produce a set of signs that can convey simple messages to other thieves and rogues. For help selecting spells, see my Rogue Spell List Breakdown.

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